forked from ddrilling/AsbCloudServer
51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace AsbCloudInfrastructure.Services.Subsystems.Utils
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{
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#nullable enable
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internal class DepthInterpolation
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{
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private IEnumerator<(DateTimeOffset dateMin, float depthMin, DateTimeOffset dateMax, float depthMax)> enumerator;
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(DateTimeOffset x, float? y) lastValue = default;
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private DateTimeOffset dateMin;
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public DepthInterpolation(IOrderedEnumerable<(DateTimeOffset dateMin, float depthMin, DateTimeOffset dateMax, float depthMax)> collection)
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{
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enumerator = collection.GetEnumerator();
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enumerator.MoveNext();
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dateMin = enumerator.Current.dateMin;
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}
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public float GetDepth(DateTimeOffset date)
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{
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{
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while (isLess(date))
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{
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lastValue.x = date;
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lastValue.y = CalcValue(enumerator.Current, (date - dateMin).TotalSeconds);
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enumerator.MoveNext();
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}
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}
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return (float)lastValue.y;
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}
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private bool isLess(DateTimeOffset date)
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{
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if (date >= enumerator.Current.dateMin)
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return true;
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return false;
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}
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private float CalcValue((DateTimeOffset dateMin, float depthMin, DateTimeOffset dateMax, float depthMax) item, double timestamp)
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{
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var a = (item.depthMax - item.depthMin) / (item.dateMax - item.dateMin).TotalSeconds;
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var b = item.depthMin * (item.dateMax.Second - (item.depthMax - item.depthMin) / (item.dateMax.Second - item.dateMin.Second));
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var resultDepth = a * timestamp + b;
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return (float)resultDepth;
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}
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}
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#nullable disable
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}
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