200 lines
5.3 KiB
C#
200 lines
5.3 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Persistence.Repository;
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/// <summary>
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/// Цикличный массив
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class CyclicArray<T> : IEnumerable<T>
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{
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readonly T[] array;
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int used, current = -1;
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/// <summary>
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/// constructor
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/// </summary>
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/// <param name="capacity"></param>
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public CyclicArray(int capacity)
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{
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array = new T[capacity];
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}
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/// <summary>
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/// Количество элементов в массиве
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/// </summary>
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public int Count => used;
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/// <summary>
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/// Добавить новый элемент<br/>
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/// Если capacity достигнуто, то вытеснит самый первый элемент
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/// </summary>
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/// <param name="item"></param>
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public void Add(T item)
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{
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current = (++current) % array.Length;
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array[current] = item;
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if (used < array.Length)
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used++;
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UpdatedInvoke(current, item);
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}
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/// <summary>
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/// Добавить новые элементы.<br/>
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/// Если capacity достигнуто, то вытеснит самые первые элементы.<br/>
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/// Не вызывает Updated!
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/// </summary>
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/// <param name="items"></param>
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public void AddRange(IEnumerable<T> items)
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{
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var capacity = array.Length;
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var newItems = items.TakeLast(capacity).ToArray();
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if (newItems.Length == capacity)
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{
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Array.Copy(newItems, array, capacity);
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current = capacity - 1;
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}
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else
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{
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current = (++current) % capacity;
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var countToEndOfArray = capacity - current;
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if (newItems.Length <= countToEndOfArray)
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{
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Array.Copy(newItems, 0, array, current, newItems.Length);
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current += newItems.Length - 1;
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}
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else
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{
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var firstStepLength = countToEndOfArray;
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Array.Copy(newItems, 0, array, current, firstStepLength);
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var secondStepCount = newItems.Length - firstStepLength;
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Array.Copy(newItems, firstStepLength, array, 0, secondStepCount);
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current = secondStepCount - 1;
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}
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}
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if (used < capacity)
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{
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used += newItems.Length;
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used = used > capacity ? capacity : used;
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}
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}
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/// <summary>
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/// Индекс
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public T this[int index]
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{
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get
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{
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if (used == 0)
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throw new IndexOutOfRangeException();
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var i = (current + 1 + index) % used;
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return array[i];
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}
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set
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{
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var devider = used > 0 ? used : array.Length;
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var i = (current + 1 + index) % devider;
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array[i] = value;
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UpdatedInvoke(current, value);
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}
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}
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/// <summary>
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/// событие на изменение элемента в массиве
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/// </summary>
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public event EventHandler<(int index, T value)>? Updated;
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private void UpdatedInvoke(int index, T value)
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{
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Updated?.Invoke(this, (index, value));
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}
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/// <summary>
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/// Агрегирование значения по всему массиву
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/// </summary>
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/// <typeparam name="Tout"></typeparam>
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/// <param name="func"></param>
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/// <param name="startValue"></param>
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/// <returns></returns>
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public Tout Aggregate<Tout>(Func<T, Tout, Tout> func, Tout startValue)
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{
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Tout result = startValue;
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for (int i = 0; i < used; i++)
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result = func(this[i], result);
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return result;
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}
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/// <inheritdoc/>
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public IEnumerator<T> GetEnumerator()
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=> new CyclycListEnumerator<T>(array, current, used);
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/// <inheritdoc/>
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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class CyclycListEnumerator<Te> : IEnumerator<Te>
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{
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private readonly Te[] array;
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private readonly int used;
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private readonly int first;
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private int current = -1;
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public CyclycListEnumerator(Te[] array, int first, int used)
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{
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this.array = new Te[array.Length];
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array.CopyTo(this.array, 0);
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this.used = used;
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this.first = first;
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}
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public Te Current
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{
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get
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{
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if (IsCurrentOk())
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{
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var i = (current + first + 1) % used;
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return array[i];
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}
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else
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return default!;
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}
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}
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object? IEnumerator.Current => Current;
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public void Dispose() {; }
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private bool IsCurrentOk() => current >= 0 && current < used;
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public bool MoveNext()
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{
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if (current < used)
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current++;
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return IsCurrentOk();
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}
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public void Reset()
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{
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current = -1;
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}
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}
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/// <summary>
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/// Очистить весь массив
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/// </summary>
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public void Clear()
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{
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used = 0;
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current = -1;
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}
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}
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